Our paper Yes We Can - Simplex Volume Maximization for Descriptive Web-Scale Matrix Factorization got accepted at CIKM 2010 as a short paper. Out of the 945 submissions, 127 (13.4%) were accepted as full papers and 169 (17.9%) as short papers.
Our CIG 2010 (IEEE Conference on Computational Intelligence and Games) paper on Analyzing the Evolution of Social Groups in World of Warcraft got accepted, acceptance rate is 49%.
At CIG, I will give a tutorial on Game Mining – Data Mining in Games, and together with people from KD and VSM we (Chistian Bauckhage, Olana Missura, Thomas Gaertner, and Kristian Kersting) organize a special session on Game Mining.
Stationary advertisements in the MMORPG World of Warcraft are strictly forbidden and considered impossible. Interestingly, gold-selling companies found a way of circumventing this prohibition (probably exploiting a bug) by carefully aligning corpses to form a Web-address. While this sounds really strange at first, it works surprisingly well as can be seen on the picture (this also works for longer addresses ) - weird.
Globalization and information technology statistics (I had to remove the old link, probably due to copyright violations. Anyway, this version has more interesting numbers):