- PyMF: Python Matrix Factorization Module
- CIKM 2010 paper accepted
- CIG 2010 paper accepted + tutorial + special session
- ICML 2010 Workshop on Machine Learning and Games
- ICPR 2010 papers
- Paper selected as one of the best at ICDM 2009
- Corpse Advertisement in World of Warcraft
- ICDM 2009 paper accepted
- ICMI 2009 paper accepted
- ICVSS 2009 Summer School
Information Technology
CIKM 2010 paper accepted
Posted August 3rd, 2010 by cthurauOur paper Yes We Can - Simplex Volume Maximization for Descriptive Web-Scale Matrix Factorization got accepted at CIKM 2010 as a short paper. Out of the 945 submissions, 127 (13.4%) were accepted as full papers and 169 (17.9%) as short papers.
CIG 2010 paper accepted + tutorial + special session
Posted June 17th, 2010 by cthurauOur CIG 2010 (IEEE Conference on Computational Intelligence and Games) paper on Analyzing
the Evolution of Social Groups in World of Warcraft got accepted, acceptance rate is 50%.
At CIG, I will give a tutorial on Game Mining – Data Mining in Games at CIG, and together with people from KD and VSM we (Chistian Bauckhage, Olana Missura, Thomas Gaertner, and Kristian Kersting) organize a special session on Game Mining.
Corpse Advertisement in World of Warcraft
Posted January 5th, 2010 by cthurauStationary advertisements in the MMORPG World of Warcraft are strictly forbidden and considered impossible. Interestingly, gold-selling companies found a way of circumventing this prohibition (probably exploiting a bug) by carefully aligning corpses to form a Web-address. While this sounds really strange at first, it works surprisingly well as can be seen on the picture (this also works for longer addresses ) - weird.
Did you know?
Posted June 15th, 2009 by cthurauGlobalization and information technology statistics:

