Information Technology

CIKM 2010 paper accepted

Simplex Volume Maximization

Our paper Yes We Can - Simplex Volume Maximization for Descriptive Web-Scale Matrix Factorization got accepted at CIKM 2010 as a short paper. Out of the 945 submissions, 127 (13.4%) were accepted as full papers and 169 (17.9%) as short papers.

CIG 2010 paper accepted + tutorial + special session

Our CIG 2010 (IEEE Conference on Computational Intelligence and Games) paper on Analyzing the Evolution of Social Groups in World of Warcraft got accepted, acceptance rate is 49%.

At CIG, I will give a tutorial on Game Mining – Data Mining in Games, and together with people from KD and VSM we (Chistian Bauckhage, Olana Missura, Thomas Gaertner, and Kristian Kersting) organize a special session on Game Mining.

Corpse Advertisement in World of Warcraft

Corpse Advertisements

Stationary advertisements in the MMORPG World of Warcraft are strictly forbidden and considered impossible. Interestingly, gold-selling companies found a way of circumventing this prohibition (probably exploiting a bug) by carefully aligning corpses to form a Web-address. While this sounds really strange at first, it works surprisingly well as can be seen on the picture (this also works for longer addresses ) - weird.

Did you know?

Globalization and information technology statistics (I had to remove the old link, probably due to copyright violations. Anyway, this version has more interesting numbers):

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