Information Technology

CIKM 2010 paper accepted

Our paper Yes We Can - Simplex Volume Maximization for Descriptive Web-Scale Matrix Factorization got accepted at CIKM 2010 as a short paper. Out of the 945 submissions, 127 (13.4%) were accepted as full papers and 169 (17.9%) as short papers.

CIG 2010 paper accepted + tutorial + special session

Membership statistics on various MMORPG, according to mmogchart.com.

Our CIG 2010 (IEEE Conference on Computational Intelligence and Games) paper on Analyzing
the Evolution of Social Groups in World of Warcraft
got accepted, acceptance rate is 50%.

At CIG, I will give a tutorial on Game Mining – Data Mining in Games at CIG, and together with people from KD and VSM we (Chistian Bauckhage, Olana Missura, Thomas Gaertner, and Kristian Kersting) organize a special session on Game Mining.

Corpse Advertisement in World of Warcraft

Corpse Advertising in World of Warcraft

Stationary advertisements in the MMORPG World of Warcraft are strictly forbidden and considered impossible. Interestingly, gold-selling companies found a way of circumventing this prohibition (probably exploiting a bug) by carefully aligning corpses to form a Web-address. While this sounds really strange at first, it works surprisingly well as can be seen on the picture (this also works for longer addresses ) - weird.

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